Yow.Įither way, success relies upon an unerringly steady hand and a modicum of trial and error as you avoid the chomping jaws of death as they leap mercilessly from the walls of your surroundings.Īs you progress, the locations and hazards become increasingly unconventional and challenging. Soul: James Brown's playing it from beyond the grave. On the iPhone this involves tilting your way through each environment, while the Xbox 360 version (found on the Indie Channel) relies on the more traditional control stick method. High concept or what?Įssentially an arty version of the old steady-hand buzz-wire game you might find at school fêtes, Soul sets you the principal aim of getting through each screen without touching any obstacles. Represented as a glowing blob of light, your aim is to try and negotiate your soul through the cruel twists and turns of demon-filled hospital corridors on the way to eventually finding a safe passage to heaven itself. Floating formlessly above your own lifeless cadaver, your death is just the beginning as you take control of your soul. The stark finality of a flat-lining ECG machine makes a chilling introduction to this artful probe into the afterlife from Kydos Studio. Price: 80 Microsoft Points (£0.64) on Xbox Live, £1.19 on the App Store.Format: Xbox Live Indie Games, iPhone / iPod Touch.Let us know if you think it's working! Soul The idea is that by running weekly multiformat roundups, rather than the single-format roundups we used to previously, we'll be able to bring you more timely reviews of a broader selection of titles from gaming's wild frontier. Last week introduced the first of our new Download Games Roundups, in which erstwhile editor Kristan Reed hunts down a selection of games released across the various digital distribution platforms: Steam, Xbox Live Arcade, PSN (including PSP minis), WiiWare and DSiWare, the Xbox Indie Games Channel and Apple's App Store for the iPhone and iPod Touch (and, in the near future, the iPad).
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